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Unit Analysis by Team BethelFrankel

Class

Detonator who scales well at 1x1 and 2x2.

Overall

S-

S+(T) at R3

Advantages

+R3(T): Incredibly high 1x1 and 2x2 damage when built around

+Strong Active

+Very potent Burn application; scales well in endgame content

+Refinements allows her to be significantly more consistent with Burn application, while also boosting her raw damage

Disadvantages

-Performance is dependent on whether or not the enemy is immune to Burn

-Managing Burn stacks can be micro intensive

-Skill requires her to be surrounded by red tiles. Relies on specific converters and/or some degree of RNG.

-High dependence on Normals without Refinements

Explanation

Leona is a detonator with an odd mismatch of effects that makes her fairly potent. Her active, despite being sniper-like, is strong enough to compete with other Detonator actives on 2x2 when properly set up, and performs extremely well on 1x1. Her chain can prove to be quite strong when maximizing. And while Burn is somewhat bad, it still adds quite a bit of damage to her, allowing her to reach S+ tier levels of damage on both 1x1 and 2x2. That said, when facing off against Burn-immune enemies, her damage falls quite dramatically. And how her skill wants to be surrounded by red tiles usually means that you need to play carefully to maximize its potential. All of this coupled by having no utility is enough to lower her general grade down. But when built around, she can contribute insane amounts of damage.