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Unit Analysis by Team BethelFrankel

Class

Janky Detonator with some conditionally powerful buffs.

Overall

B+

Advantages

+She looks like a character from Chainsaw Man

+Chain during her active skill hits quite hard

+Good damage on 1x1 and 2x2 enemies, making her incredibly flexible on budget teams

+Normals punch way above their pay grade due to crit mechanics.

Disadvantages

-Awful chain outside of her active, and the splitting is heavily unreliable

-Active doesn’t benefit from chain bonus modifiers, nor double chains, which hamstrings her burst.

-Doesn’t want captain slot, as her chain is rather sad without the active helping it.

-Areia, just Areia

Explanation

Casta’s kit is very hard to properly explain without a visual, but the basic idea is that she has very powerful normals that build up stacks. These stacks can then be cleared on her active to release a second chain-combo with a different shape, which combines with her otherwise terrible chain effectively to come out neutral on 2x2 but significantly stronger against 1x1 at point blank. It suits her theme of being a gunblade-user pretty well, but it’s a tad inconsistent compared to the premier options in forest, and lacks a lot of the modifiers and buffs that define the best-in-slot detonators. Still, she’s a five-star that puts up numbers close to Yao. It wouldn’t hurt you to raise her if you lack options for a second or third forest team for things like Codex and Abyss.