![Anatoli](https://cdn.kimaris.gg/alchemystars-global/skins/thumbnails/92001.webp)
![profession](https://cdn.kimaris.gg/alchemystars-global/professions/2004.webp)
![primary](https://cdn.kimaris.gg/alchemystars-global/elements/3.webp)
![secondary](https://cdn.kimaris.gg/alchemystars-global/elements/4.webp)
Unit Analysis by Team BethelFrankel
Class
Mobbing Sniper that crowd controls and gives decent buffs to other snipers
Overall
A
Advantages
+Pseudo-Global Crowd Control on a low cooldown
+Strong Sniper chain for mobbing
+Can have some mobility with his active when selecting only one enemy
+Decent teamwide sniper buff
Disadvantages
-– The rng aspect of his Equipment can be problematic
– Incredibly piss poor performance against 1 target
– Extremely stiff competition in the mobbing department in Forest.
Explanation
If Anatoli is anything like his Fire counterpart, Brock, then he can be surprisingly solid in several situations. His active can either act as a Crowd Control for several enemies, or as a janky, but useful teleport to the enemy. His damage isn’t anything to scoff at either, both his active and his chain can achieve very respectable numbers. And his teamwide buff, while limited to sniper chains, can still be very useful in dealing with trash mobs. All this said, just like Brock, Anatoli has several drawbacks, namely the fact that many enemies, even mobs, are immune to Crowd Control. On top of all of this, he faces very stiff competition in the element that has arguably the best mobbers in the game. Still, the fact that he’s free and a competent unit himself shouldn’t dissuade you from building him. Just know he won’t take you very far.