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Unit Analysis by Team BethelFrankel

Class

Detonator-Converter hybrid with occasional splash normals.

Overall

S

(SS at BT3)

Advantages

+At BT3: Amazing Detonator/Converter role compression

+Converter tiles are freely placed (with guaranteed Enhanced)

+AoE normals with Equipment, combined with good damage on Active, and decent ATK alongside an ATK buff allows for easy damage access on a half-converter

+Actually good AoE typing on Active means it's not that hard to get both damage and desirable conversion at the same time

Disadvantages

-Equipment does not work properly when Hiiro is not Captain since EQ triggers when Captain walks over enhanced tiles

-Equipment can be awkward to setup to gain multiple normal triggers/attack stacks

-Small team dependence on getting Enhanced tiles

Explanation

The quintessential Detonator-Converter hybrid. Her kit has very strong self-synergy, enough to overcome a lot of the awkwardness that these types of hybrids typically come across. Extremely useful as the third converter in most teams - probably not quite enough conversion to be only one of two converters due to lackluster overall tile output, but when combined with other converters, her selective conversion can enable some incredibly high burst damage.

Note that while BT3 makes her one of the better units in the game, Forest’s meta has shifted away from the generic good-stuff teams she's best in. She's still a top pick in a lot of content, but the proliferation of Goldie teams means that she isn't strictly necessary like she used to be. Still, she has some of the best role compression in the game, and you’d be remiss to ignore her just because Goldie comps exist.