Unit Analysis by Team BethelFrankel
Class
All-in-one mix of teleportation, conversion, and damage. Extremely BT dependent.
Overall
A
(S at BT3)
(SS at MBT)
Advantages
+At MBT: Best overall role compression in the game
+Active Skill (Column Convert
+Teleport) synergizes well with itself, allowing for flexible Conversion setups
+Semi-pierce on equipment combined with a decent ATK stat and skill mod on Active allows for fairly high-damage splash into teams
Disadvantages
-Awful CD without BT3
-Actual tile Conversion can be awkward to utilize, even with teleport to help
-Often has trouble utilizing both Detonation and Conversion at same time due to formation of tile placement
Explanation
Carleen is weird. She has a LOT of handly little tricks, but they can sometimes interfere with each other due to all the competing effects. If she didn't have an awful CD compared to other "dedicated" converters, she would be an easy S, but alas, her BT0 is generally more awkward than it's worth, even when placed in the flex slot.
However. MBT Carleen is the best converter in the game (tied with Irridon and Hedy) because of how preemptive burst-turns dominate the meta. Even at BT3 she's a viable flex pick on stages where you don't want a raw damage bump like Hydrad.
In short? She's the ultimate whale unit. If you're not going to chase after her and her Solambers, she's not worth your time, but she definitely rewards investment like no other.