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Unit Analysis by Team BethelFrankel

Class

Sniper with decent AoE damage.

Overall

S-

Advantages

+Splash Sniper who has strong 2x2 performance

+Chunky active with knockback; good synergies with Zhong Xu

+Active adds more hits to her CC, giving it good mobbing potential

Disadvantages

-– Random targeting on CC hampers her performance significantly when there’s more than one enemy in the stage
– Relies heavily on normals and combo gains to get anything above average damage
– Numerous Fire DPS units outperform her in nearly every way

Explanation

Tohru fixes many typical sniper issues, but introduces new ones. At her best, her sizable Active Skill, splash Chain Combo, and chain-scaling Equipment can make her competitive with Detonators. Unfortunately, actually achieving her best is pretty difficult, not least because she needs contact points to build combo. This requirement means her damage floor is quite a bit lower than it appears. Add onto this the fact that her Chain Combo has random targets and you have a unit that can easily go from “very good” to “very frustrating.” In spite of all this, she still has a pretty decent floor, good mobbing, and her synergies with Zhong Xu give her a decent niche in Fire.