Development and updates on this website have come to an end. There won't be any more update in the foreseeable future.
More details here

Unit Analysis by Team BethelFrankel

Class

Detonator that gains extreme damage buffs at low HP; also has a decent, low CD teleport.

Overall

S+

(SS at BT3 + R3)

Advantages

+At BT3 and R3: Nigh-unparalleled damage and decent mobility

+Equipment provides a flat final multiplier on all damage; one of the highest damage boosts in the game

+Incredible off turn performance as a “ranged” Detonator

+Rewards skillful play with some of the highest personal damage in the game

Disadvantages

-Damage ceiling is gated by breakthroughs and refines, particularly BT3 and R3.

-Certain stages and gimmicks harshly punish Hati’s HP-based Equipment

-Requires a few teambuilding concessions to fully maximize

Explanation

Hati is ridiculous. So ridiculous, in fact, that she finally dethrones Sinsa as Fire’s premier DPS. While her damage is heavily gated by Breakthroughs and Refines, she arguably has the highest personal damage ceiling in the game. Even when only taking partial advantage of her Equipment’s powerful final multiplier, which scales off missing health, it’s easy to get numbers that rival MBT Fia. And being at low HP isn’t a problem, either: Fire is the element for defensive utility and mobility, which makes tanking and dodging a cinch. Speaking of which, her own teleport is pretty handy, and far better than her Water counterpart Mu Yuebai’s.

Hati does have caveats, though — namely, the fact that her ceiling is tied to landing off-turn chains, pulling for breakthroughs, and spending extremely limited Refine resources. Mistakes can be punishing, and Hati’s “high risk, high reward” playstyle may not be for everyone. Still, she’s definitely at the top of Fire’s current meta, and a contender for the best Refine investment at time of writing.