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More details here Stages
1 - 1: Psychic
For the first time in 17 years, you tried your psychic ability. Was this young lady before you a chance for you to leave this place?
1 - 2: Friends
You had never seen your people before but now you have a friend.
1 - 3: Aid
Perhaps the Colossus was ready to be activated?
1 - 4: Overload
Test
1 - 5: Aurora
The Aurorians would not stop fighting as long as there was light.
1 - 6: Plan B
There were more and more Eclipsites. You'd better try other ways if things were getting tougher.
1 - 6: Rapport
You fought easier in battles than before. The Aurorians and you matched up quite well now.
1 - 7: Navigation
Guided by Ms. Blanc, you have a clearer idea of how to get to the destination.
1 - 8: Growth
Your battles got tougher, witnessing growth of the Aurorians and you.
1 - 9: Colossus
At the critical moment, the ground started to shake and something was approaching...
1 - 10: Vice
1 - 11: Decisions
Soroz couldn't take off for now. Before it could work, you had to fight against countless Eclipsites.
1 - 12: Defend to the End
The Eclipsites had been found in every area on the Colossus. Defend to the end!
1 - 13: Bridge
An increasing number of the Eclipsites invaded the vital section on the Colossus - the Bridge.
1 - 13: Detection
Some unknown crises lurked around you.
1 - 14: Strategy
If you can't win by numbers, schemes are the way to go.
1 - 15: Side by Side
You must leave with all your companions!
1 - 16: Sacrifice
Accompanied by the engine's roar, the Colossus blasted off. However, a rival who was stronger than Kraken walked out of the shadow.
Extra Stages
S1 - 6: Rapport
You fought easier in battles than before. The Aurorians and you matched up quite well now.
S1 - 13: Detection
Some unknown crises lurked around you.