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Stages

1 - 1: Psychic

For the first time in 17 years, you tried your psychic ability. Was this young lady before you a chance for you to leave this place?

1 - 2: Friends

You had never seen your people before but now you have a friend.

1 - 3: Aid

Perhaps the Colossus was ready to be activated?

1 - 4: Overload

Test

1 - 5: Aurora

The Aurorians would not stop fighting as long as there was light.

1 - 6: Plan B

There were more and more Eclipsites. You'd better try other ways if things were getting tougher.

1 - 6: Rapport

You fought easier in battles than before. The Aurorians and you matched up quite well now.

1 - 7: Navigation

Guided by Ms. Blanc, you have a clearer idea of how to get to the destination.

1 - 8: Growth

Your battles got tougher, witnessing growth of the Aurorians and you.

1 - 9: Colossus

At the critical moment, the ground started to shake and something was approaching...

1 - 10: Vice

1 - 11: Decisions

Soroz couldn't take off for now. Before it could work, you had to fight against countless Eclipsites.

1 - 12: Defend to the End

The Eclipsites had been found in every area on the Colossus. Defend to the end!

1 - 13: Bridge

An increasing number of the Eclipsites invaded the vital section on the Colossus - the Bridge.

1 - 13: Detection

Some unknown crises lurked around you.

1 - 14: Strategy

If you can't win by numbers, schemes are the way to go.

1 - 15: Side by Side

You must leave with all your companions!

1 - 16: Sacrifice

Accompanied by the engine's roar, the Colossus blasted off. However, a rival who was stronger than Kraken walked out of the shadow.

Extra Stages

S1 - 6: Rapport

You fought easier in battles than before. The Aurorians and you matched up quite well now.

S1 - 13: Detection

Some unknown crises lurked around you.