Unit Analysis by Team BethelFrankel
Class
Detonator with good, but conditional, damage amp.
Overall
A
(S- with R3)
Advantages
+Good AoE on active with flexible targeting
+Extremely good equipment for team support if set-up
+Scales oddly well into endgame, as her damage is directly correlated to the overall increase she adds to other units
Disadvantages
-Lackluster damage on active
-Awkward Chain Combo
-Heavily reliant on BT5 to reach maximize damage profile
Explanation
Dayna is the first free 5 star you obtain through the beginner quest, and she's traditionally been thought to be an underwhelming, if serviceable, detonator. Column Chain Combos are widely despised, and her stat spread is pretty poor. However, a look under the hood shows that she's capable of outputting some very respectable damage, especially if you get some breakthroughs on her. The reason? Dayna's equipment is a relatively easy to trigger teamwide damage buff.
The result is that Dayna's actual contribution to your damage scales linearly with the rest of your comp, offering meta units like Michael and Requiem a rare access to consistent damage buffing. While she'll generally be just a little below par at every stage of the game, her scaling is prettty impressive and demonstrates just how much people's preconceptions shade their appraisal of characters. Not a bad place to start!