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Unit Analysis by Team BethelFrankel

Class

Powerful low-rarity Detonator that requires some support.

Overall

S+

Advantages

+Strong In-Element Synergies that pushes her damage above the majority

+Equipment gains stacks extremely easily if Captain

+Equipment chunks hard - expect 1200% multiplier DEF-ignoring damage over 3 turns on multi-tile enemies.

+Equipment allows for extremely flexible timing/targeting, which is useful for certain maps like Spire 96 & 97.

+"Free" pull as part of her kit

Disadvantages

-Significantly weaker as non-captain

-Does not do much besides her Equipment

Explanation

Tessa is one of the strongest DPS Aurorians a new player has early access to, and she’s the strongest 4* DPS bar none. This is almost entirely thanks to her equipment, which allows her to charge stacks whenever any team member’s Active Skill is cast or she uses a chain combo; these stacks then unleash after Tessa uses her own Active Skill, dealing a huge DEF-ignoring nuke to two surrounding clusters. On her own merits, she’s only slightly worse than your typical S-tier 6* Thunder DPS. However, when paired with Active Skill-spamming teammates like Axelia, Roy, and/or Leyn, she has the potential to outpace pretty much any Thunder Aurorian except for Reinhardt and Florine. Plus, because her damage hinges almost entirely on her equipment, she does all this without needing burst-turn set up.

All that said, Tessa’s still subject to the limitations of being a 4* DPS. Her equipment might be powerful, but that’s almost all she’s got going for her; she has notably lower Attack than her 6* counterparts, her chain combo is pitiful, and she offers almost no utility outside the occasionally useful pull. She still packs quite a punch and retains meta relevance, though—no mean feat for a release 4*.