![Bonacie](https://cdn.kimaris.gg/alchemystars-global/skins/thumbnails/91131.webp)
![profession](https://cdn.kimaris.gg/alchemystars-global/professions/2004.webp)
![primary](https://cdn.kimaris.gg/alchemystars-global/elements/4.webp)
![secondary](https://cdn.kimaris.gg/alchemystars-global/elements/1.webp)
Unit Analysis by Team BethelFrankel
Class
Detonator with okay mobbing performance.
Overall
C
Advantages
+Global AoE nuke
+Somewhat okay damage for a Sniper active against a few enemies
+Some enemy movement that can push non-pushable enemies
Disadvantages
-Laughably bad active DPR except in specific situations (awful CD, Sniper active, weak base damage unless against very few enemies)
-Enemy movements better described as "gentle nudges"
Explanation
So in exchange for having an awful CD compared to other nukes and having mediocre damage on it compared to other nukes (not to mention a Sniper style nuke on a character with a Detonator style chain), you get global AoE (which is decent) and…1 square of enemy movement. 1. Okay? Why would I use this exactly?
Bonacie is really saved from trash tier by the fact that her Equipment is considered a Mark, and will therefore read any active on the team. This means her Equipment is almost always active even when under enemy fire, so her team DPS contribution is not unusuable, just pretty bad. That said, there's like a million better ways to do damage in Thunder, including... you guessed it, Tessa.