![VIOLET](https://cdn.kimaris.gg/alchemystars-global/skins/thumbnails/91611.webp)
![profession](https://cdn.kimaris.gg/alchemystars-global/professions/2003.webp)
![primary](https://cdn.kimaris.gg/alchemystars-global/elements/2.webp)
![secondary](https://cdn.kimaris.gg/alchemystars-global/elements/2.webp)
Unit Analysis by Team BethelFrankel
Class
Decently capable detonator.
Overall
A
Advantages
+Pretty decent damage floor further bolstered by All-out-Attack (AoA)
+Has synergies with Joker that allows her to contribute even more damage
Disadvantages
-– Column chain that can be hard to position
– Weak Active Skill
– Very reliant on AoA to punch above her pay grade
Explanation
VIOLET offers solid base damage that, when boosted by All-out-Attack, can help raise her ceiling to the level of some much stronger units. Plus, for players who also have JOKER, their in-element synergy can allow her to contribute even more damage than she can do on her own. That said, she’s reliant on stacking the WEAK status effect, has a lackluster Active Skill, and her Chain Combo can be difficult to position. As a result, VIOLET usually ends up falling well short of her full potential. Her floor’s still good enough to get by; it’s just not very exciting.