Unit Analysis by Team BethelFrankel
Class
A Detonator-Healer hybrid with lots of DoT damage.
Overall
S+
(A+ without R1)
Advantages
+At R1: Powerful mix of poison, bleeds, and defense shred with SS-tier potential in relevant content.
+Unique access to Sanity management on R1 and R3 to support Giles
+Very powerful partner for Hati due to combination of healing and permanent DEF shred
+Free Bleed application on an otherwise strong chain
Disadvantages
-Performance is tied to enemy count, HP, and DoT immunity
-Stiff competition in the sub-healer role in Fire
-Poor skill damage
Explanation
As with many other units that were buffed via refinement, Victoria is pretty underwhelming at a baseline: her DoT application is poor, her healing is bad without multiple enemies, and her damage is middling. In fact, her base kit is one of the worst 6* kits in the game. She’s not really worth investing in unless you’re willing to go the full mile – an expensive proposition, given how rare Refinement materials are.
However, it’s hard to overstate how much she improves with Refinements. The raw stat boosts are relevant on their own, but the addition of the sanity system to her Active actually greatly improves her damage due to Sanity’s Poison and DEF Shred. Her healing is still mediocre in single-target (~10% of Max HP per active), but in multi-target scenarios, she can easily function as a full-on healer (~35%+ of Max HP per active). The low output in single-target isn’t even necessarily a drawback – teams with Hati prefer lower amounts of healing, due to how her Equipment works. Oh, and the fact that she’s a Sanity unit in Fire means that Giles finally has some mono-element support!
With all that said, even R3 Victoria has some drawbacks. Sanity inherently requires some wind-up, and the odd DoT immune stage can absolutely ruin her day. It’s enough to keep her out of SS – but only barely.