Unit Analysis by Team BethelFrankel
Class
Detonator with a clone that offers incidental conversion and chain doubling.
Overall
SS
Advantages
+Amazing role compression tied to an easy to use kit
+Fairly High DPR for how easy it is to achieve
+Incidental Low-CD global conversion
+Gets a flat 20% Areia-style ATK buff for free
+Doesn't require breakthroughs
+Synergizes well with other top-tier Water units like Bethel and Hydrad
Disadvantages
-Damage output is significantly lower when not in Captain slot
-The damage version of the Active Skill does very little damage in boss scenarios
-Equipment buff is somewhat conditional at BT0
-Strict competition that can sometimes outscale her in specific niches or raw damage
Explanation
The closest comparison to Azure is BT3 Hiiro, who was formerly the best unit in the game. Azure trades some of Hiiro's Conversion power for high DPR, as well as a kit that works without dupes. She handles multi-tile bosses incredibly well while maintaining decent mobbing and 1x1 bossing. And, unlike some other units who boast similar capabilities, she also has a simple and fairly easy to pilot kit. Outside placing her in range of her mirage and trying to get consistent off-turns, there’s nothing complex in her kit.
Having said all of this, Azure isn’t the end all be all. Azure's rivals have niches that they’re significantly better in (Mu Yuebai for Mobbing, Bethel/Vice:KS against 1x1) or have higher theoretical damage ceilings (BT3 Schwartz, MBT Fia). She's no longer always an auto-include… just usually. In any event, her mix of consistent damage and pocket conversion make her the strongest unit in Water, and an invaluable pull for most players.