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Unit Analysis by Team BethelFrankel

Class

Detonator with %HP Damage.

Overall

S- (S+ at BT3)

Advantages

+At BT3: Strong floor and has an SS-Tier damage ceiling thanks to %HP cut that bosses are not immune to

+Fits well on low-end teams while scaling strongly into high-end ones

+Does not compete for the captain slot

+Competent at 1x1, bossing and mobbing

Disadvantages

-– Kit does very little without his first Active, which needs BT3 for pre-emptive
– Anemic chain combo whose secondary effect is not replicated by double-chainers
– While not crucial, refinements contribute to a non-negligible amount of damage
– Reaching damage ceiling is RNG reliant without MBT
– First Active has a limited range which can be occasionally awkward

Explanation

Schwartz: Almighty Clamour is yet another Water detonator whose extraordinary power is gated behind BT3. His kit revolves around summoning Blades of Dawn, which he then collects to reduce his first Active's CD and deal HP%-based damage. This is an extremely powerful, recursive resource loop… when you can use it starting turn one. BT3 is fairly necessary QoL for his damage output as a result; likewise, refinements represent additional required investment.

That said, Schwartz rewards vertical investment extremely well. His damage ceiling is extremely high. In fact, it's only really contested by MBT Fia. While he lacks the utility some other Water detonators and supports provide, his kit remains powerful in practically all forms of content and %HP damage scales so strongly against challenging bosses that it's difficult to oversell him. The fact that he isn't dependent on the Captain slot means that he can easily slot into most teams.

Finally, note that his damage is fairly independent of conversion power because it's mostly tied to Active spam.