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Unit Analysis by Team BethelFrankel

Class

Converter who sacrifices Normal Attacks and Chain Combos for exceptional conversion and excellent damage.

Overall

S+

(SS at BT3)

Advantages

+The single highest conversion rate in the entire game

+Damage over time from Equipment turns her into a quasi sub-DPS

+Tremendous synergy with basically every other Thunder Aurorian

Disadvantages

-– Big power spike in conversion and damage locked behind BT3
– No Normal Attacks means she doesn’t contribute to the combo count, which could potentially harm Normal Attack-based damage dealers

Explanation

Simply put, Rachel is amazing. In many ways, she’s reminiscent of Rinne—creating gobs of tiles to enable big burst turns. However, unlike Rinne, Rachel comes with fewer restrictions and less delay. All of her conversion is available on turn one, meaning with Rachel alone you can create 6 tiles (8 at BT3) immediately, 2 of which (3 at BT3) are Dark Tiles. Alone, this would make Rachel a top-tier converter. What sweetens the deal is her Equipment. On the surface, losing Normal Attacks and Chain Combos for extra conversion seems like it would be a net DPS loss; however, the Eagle Talons she inflicts on enemies when passing through Dark Tiles do enough damage to more than make up for it.

She’s not perfect, though. Her BT3 gates a pretty powerful boost to both her conversion and damage due to the additional tiles it gives her, and her lack of Normal Attacks can hurt Normal Attack-based DPS units like QUEEN. That said, such drawbacks don’t diminish how incredible she is in her role. She’s also the perfect partner for Tiare, which moves the Thunder meta into a much healthier, much less Reinhardt-reliant place as a whole. That’s something we all can celebrate.