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Unit Analysis by Team BethelFrankel

Class

Decent budget Sniper.

Overall

A

Advantages

+Active can pull up to relatively decent DPR with enough conversion, with extremely flexible targeting.

+One of the few low rarity Snipers that have splash damage

+Equipment allows for effectively storing up damage over time, granting flexible timing/targeting

+Active is a semi-Detonator nuke that can fire twice in same direction (granting decent versatility)

Disadvantages

-Active DPR in mobbing scenarios is extremely dependent on equipment effect (only 40% base active DPR), can be dependent on conversion because of this

Explanation

To start: Kafka's active is very unclear on what it does. How it works: Kafka fires two shots as tile-targeting line nukes. You can choose up to two of the 8 cardinal directions to fire in. If you only choose one direction, it will fire both shots in that direction; otherwise, it will divide the shots between the two directions you chose. There's no need to save up stacks on her active, she does more damage by using active when it's up.

This makes Kafka a fun flex DPS - the active is both a Detonator nuke and a decent mobbing tool. Similarly, her access to low rarity Splash damage means she handles both mobbing and bossing scenarios. Because of all of these flexibility options (and a good Equipment to support them), Kafka gets away with slightly overall lower numbers than her competitors; it's best to think of her as a budget Fleur in Thunder. Note that the release of Hachi and Gin has slightly lowered her overall favorability for f2ps -- they occupy a similar niche but have much more use later on in the game.