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Unit Analysis by Team BethelFrankel

Class

Sniper with captain swap-based buffs.

Overall

A-

Advantages

+Great Active (can hit 829% active mod on 1x1 and 1456% active mod on 2x2)

+Solid Chain Combo for 1x1

Disadvantages

-– Even when optimally Captain swapping, Active is only available on turns 3, 7, 13, and 19
– Automatically takes the Captain slot, even if there are better choices on the team
– Random-targeting chain can hamper her damage in multi-enemy situations
– Random buffs from her Equipment make it hard to maximize her damage

Explanation

Momo and Anzu’s theoretical damage output against 1x1 enemies is actually quite decent. Her strong Active Skill (which can hit for absurd percentages) and solid Chain Combo both make her a decent choice in these scenarios. Unfortunately, though, a mix of RNG on both her Chain Combo and Equipment means that the duo are frustrating to use more often than not. Toss in the fact that they force themselves into the captain slot and that their Active usage drops off hard in longer fights and you have a unit that is a single-target meme and not much else. They can certainly do a job, but it’s good to know what you’re getting into when you choose them for your team.