Unit Analysis by Team BethelFrankel
Class
Detonator with incredible scaling in Enhanced Tiles teams
Overall
S-
(S+ with R3)
Advantages
+Immense damage in the Enhanced Tiles team with SS tier potential
+Decent primary active that generates Enhanced Tiles with some mobbing value
+Regal-style secondary active grants high flexibility for bursting
Disadvantages
-Stack Generation is heavily tied to Enhanced Tiles; notably worse outside dedicated teams
-Performance is gated behind Refines and Breakthroughs
-Active stack gimmick is mostly flavor text outside of long stages and mobbing stages
Explanation
Leo’s addition further cements the idea that Forest’s premier team is Enhanced Tiles. Leo’s damage ceiling is insane – in Goldie teams he can go toe-to-toe with SS-tier detonators, and his Regal-style active adds a ton of timing flexibility. Ideally, Leo uses his second Active once per Burst turn, before dumping all his stacks into it on the final Burst turn. His thresholds are largely flavor text; the second and third threshold are impractical to use in shorter stages, though getting a 5x5 radius on his first Active at 9 stacks offers some mobbing value.
That said, he’s far from perfect. Leo’s biggest issue is the fact that his performance drops off a cliff without proper e-tile support and Refinements. Even in E-Tile teams, he has stiff competition; while his damage on 2x2 and 3x3 is top-tier, other units like Jeriah provide more utility.