Unit Analysis by Team BethelFrankel
Class
Converter that has moderate healing and helps increase Normal Attack combo count
Overall
S-
Advantages
+Preemptive Conversion is vital
+Flexible conversion
+Non-insignificant combo gain can slightly boost team damage
+Moderate healing comparable to Louise (when bursting frequently)
Disadvantages
-– Backloaded conversion with awkward turn 1 performance
– Worse tile generation than 4-tile converters (4TCs) at BT0, only slightly better generation than 4TCs at BT3
– Much of her non-converter value comes from her normal attacks, which she struggles to set-up due to the nature of her conversion
– Generally a downgrade for the healer-converter hybrid niche vs Raphael and Cena
Explanation
Zarya is a jack of trades, but she’s not particularly good at any of them. On the surface, Zarya looks similar to Rinne, a unit whose backloaded effects make up for delayed conversion with sheer volume of tiles. Unfortunately for Zarya, her tile generation at BT0 is a downgrade when compared to 4TCs (14 tiles versus 16 tiles over a 10-turn period, respectively) and only slightly better at BT3 (17 tiles versus 16 tiles). While her Equipment can help with combo generation and offers some healing, neither make up for her uninspiring tile generation. All in all, Zarya’s a decent converter in a game where conversion is essential, but when stronger options like Raphael are available, it’s hard to justify running her over her competition.