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Unit Analysis by Team BethelFrankel

Class

Detonator with a teleport and consistent %HP damage

Overall

S+

(SS at MBT)

Advantages

+% HP Damage on basically everything in a form that bosses are not immune to

+Teleport on a DPS slot (one of two high rarity teleports in Thunder)

+Excellent Chain Combo

Disadvantages

-You may have to choose between teleporting for setting up your path or teleporting for damage

-A little less powerful in Codex, where % HP usually isn't a thing.

Explanation

Michael is the kind of unit whose power can not be properly appreciated until later in the game. In easy content, Michael's %HP damage and non preemptive active both seem rather... fair when compared to other units and the raw numbers they output.

However, due to how exponentially defensive Spire/Elysium scales and how valuable % HP damage is, Michael has some of the highest scaling against the hardest enemies in the game. And considering that Thunder lacks DoT mechanics AND high rarity teleports AND Michael has a relatively good chain combo setup for boss-killing? Yeah, Michael is basically the complete package.

All that said, the game has slowly crept enough that she's no longer best-in-slot at BT0. Both BT3 Florine and BT3 Rein have much higher overall DPR, and they both have better offensive utility than an occasionally clunky Teleport. For this reason, Michael is probably the first former SS-tier unit we've downshifted due to power creep. However, MBT still provides enough damage and utility that she remains in SS-Tier, albeit still weaker than Reinhardt overall.