Development and updates on this website have come to an end. There won't be any more update in the foreseeable future.
More details here

Unit Analysis by Team BethelFrankel

Class

Hyperspecialized Sniper with insane scaling on long stages.

Overall

S

(SS (N))

Advantages

+N: Some of the highest 1x1 damage in the game that spills over to strong 2x2 damage when built up

+Chain targeting ensures every chain hit will be on the selected enemy

+Equipment can multiply all the damage dealt by almost 3x when fully stacked up

+Strong off turns can further amplify her Equipment

Disadvantages

-Minimal flexibility outside of focused bossing stages
–Shreds 1x1, but needs an extreme amount of effort to compete on 2x2

Explanation

Vice: Keen Sight is the single best welfare we’ve ever gotten. On the surface, she doesn’t seem all that amazing with her middling Active and a Chain Combo that doesn’t factoring in combo count. But, because her Equipment can effectively multiply every single instance of damage she deals by up to 198% (almost 3x base), she can become an absolute monster with proper play and the right timing.

Proper play and timing are key because Vice: Keen Sight’s damage is very, very backloaded. She needs as many Timeless Mark stacks as possible to outdo other Water snipers, and the best way to do this is to get as many long chains and Normal Attacks as possible. If you’re thinking that this sounds a lot like typical gameplay, you’re right—it’s just that Vice:KS offers increased payoff the longer you go.

These particularities do mean that Vice:KS lacks flexibility. She wants to be Captain so she can continue to generate stacks on off turns, and she’s much less effective compared to other Water Sniper options outside of the 1x1, long-stage niche (although that niche does include Codex). But within that niche, she’s basically peerless.